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Kosmaris 0.10.1 — Alliances arrive

Release 0.10.1 is the alliances launch — chat, shared intel, a leaderboard, and a long list of quality-of-life fixes across research, fleets, and the shipyard.

Alliances launch

  • Create and grow — Form an alliance and upgrade L1→L4 to lift the cap from 5 to 20 members.
  • Private chat channel — Every alliance gets a pinned chat with live unread updates and history scoped to your own join date.
  • Shared intel on the map — The galaxy map draws the union of alliance radar, allied fleets are fully visible in green, and a new Combat Reports tab shares every fight a member fought while in the alliance.
  • Friendly fire blocked, tag everywhere — Allies can no longer target each other in combat, and your 3-letter alliance tag prefixes your name across every UI surface.

Scoreboard

  • Alliances tab — Scoreboard gets a second tab ranking alliances, with a toggle between total score and average score per member.

UI polish

  • Send Fleet roster fixed — No more overlapping rows at narrow widths and no premature stacking at medium widths.

Research

  • Lab Network header stat — A new header card on the Research page shows your combined lab speed multiplier (e.g. ×2.4).
  • Mobile research tree — Tap a research card to highlight its prerequisite chain, connectors now run vertically between stacked cards, and the truncated secondary badge is gone.

Fleets and mining

  • Depleted-asteroid alerts — A count badge on the Fleets sidebar entry and the Mining sub-tab when one of your fleets is camping a fully depleted asteroid.
  • Return-leg destination label — Mining missions on their way home now show the actual return planet name and coordinates instead of Unknown (?, ?).

Send Fleet and empire

  • Destination picker filters — Player-name search now works across the whole galaxy, and a new Mine owner chip scopes the picker to your own colonies.
  • Overview storage, idle droids, workforce — Each resource row shows current / max (red when full), the droid line shows the idle count, and each production line shows its workforce %.
  • Building upgrade preview — The hint on each production building now shows both Next: +X/h at your current workforce and Max: +Y/h at 100%.

Shipyard and polish

  • Unlocked / Locked section headers — Every Shipyard tab now groups its ships under matching UNLOCKED and LOCKED headers, with the redundant category suffix removed.
  • Cost line spacing — Resource icons and their values are no longer fused across Shipyard, Droid Factory, Buildings, queues, and more.