Kosmaris 1.2.0: into the black hole
The black hole at the centre of the galaxy opens to expeditions, with ancient ships nobody can build waiting inside.
Read more →Weekly progress notes from the team building Kosmaris, a persistent browser-based multiplayer space strategy game and the modern OGame alternative. New features, balance changes, and what's next.
The black hole at the centre of the galaxy opens to expeditions, with ancient ships nobody can build waiting inside.
Read more →Three fixes from the first days of Season One: fleet recall, DROID cargo on the galaxy map, and KMS transactions that never reported failure.
Read more →Kosmaris leaves alpha with version 1.0.0. The galaxy was wiped and the Launch Tournament opened on Saturday, September 12 at 16:00 UTC.
Read more →Planet renaming, a live countdown to the Launch Tournament, and a round of interface fixes.
Read more →The Kosmaris Launch Tournament opens with the v1 wipe on Saturday, September 12, 2026 at 16:00 UTC and runs one month, closing Monday, October 12, 2026 at 16:00 UTC. How the winner is decided, what counts as score, and the full prize list.
Read more →The KMS token launched today on Robinhood Chain, through Pools.trade, Uniswap's official launchpad there.
Read more →Kosmaris reaches v1 in September 2026. Every account is wiped, everyone starts level, and there are real prizes.
Read more →A way to reach the operators from inside the game, plus reliability work on KMS withdrawals.
Read more →The summer release — a broad round of security and infrastructure hardening, a safer and more reliable KMS deposit flow, and research rejections that finally explain themselves.
Read more →The biggest release yet tightens fairness across research, alliances, and the market, fixes several galaxy-map glitches, and makes account security noticeably stronger.
Read more →Every completed research level now permanently boosts your score, recalling a garrison costs real fuel and time again, and the whole game loads noticeably faster.
Read more →A new empire-wide research grows Metal, Carbon, and Hydrogen capacity with every level, new capacity shows the moment an upgrade lands, and the first moments after login are far less error-prone.
Read more →Write per-planet standing orders that shuttle resources and queue builds automatically, paid in KMS only for the rules that actually fire.
Read more →Stationed fleets become mobile units that can merge and fly onward, and idle droids and in-progress research finally count toward your score.
Read more →Fuel Efficiency, Logistics Doctrine, Drilling Technology, and Garrison Doctrine give your empire four new ways to keep scaling forever.
Read more →Pin private notes and markers anywhere on the galaxy map, and see every ship you own, including those garrisoned at allied bases.
Read more →The galaxy map caches visited regions for instant panning, and combat victory now means actually winning the fight, not just outgunning it.
Read more →A full player guide moves in-game, mission history finally shows round-trip cargo, and a reworked combat system ships alongside a new referral program.
Read more →Wars now track live combat stats and crown MVPs, and the command center gains dedicated Alliance and Mining tabs.
Read more →Two old overview screens merge into a single command center with configurable alerts and a smarter allied-fleet and pirate-intercept view.
Read more →New commanders get a guided tutorial and objectives, spy scans get fogged by a new ECCM tech, and pirate fleets can be hunted down in deep space.
Read more →Google and passkey sessions stop kicking you out every 15 minutes, and near-empty asteroids finally deplete cleanly.
Read more →Sessions refresh silently instead of booting you out, empty asteroids replenish properly, and a mining-dock display glitch gets squashed.
Read more →A quick bug-fix release closes a droid-cap exploit and clears up a confusing NPC hauler payment error.
Read more →Mining becomes a hydrogen-fueled dock economy, wars are restricted to near-peer targets, and Send Fleet unifies planets and asteroids into one screen.
Read more →Research queues can now run uncapped, and the Alliance Research panel no longer hangs when a tech finishes.
Read more →Radar arrival times now tick down live, mixed fleets burn fuel correctly, and spying on a pirate camp tells you what you're up against.
Read more →Spy reports are now shared across your whole alliance, readable at a glance, and just one click from launching an attack.
Read more →Wage formal wars, intercept fleets mid-flight, found a shared alliance base, and scout enemies with recon ships and spy probes.
Read more →A new galactic marketplace lets you trade metal, carbon, and hydrogen for KMS with live order books and candlestick charts.
Read more →Station fleets on an ally's planet, rendezvous into a joint attack, and upgrade your buildings without a level cap in sight.
Read more →Form an alliance, share radar and combat intel with your members, and climb a brand-new alliance leaderboard.
Read more →Sign in with a fingerprint or hardware key, browse planet and fleet intel from a new dossier rail, and read every resource as a clean compact number.
Read more →Pirate planets get a redesigned glyph, Send Fleet gains a live tactical map, and the tech tree is rebuilt with proper branching.
Read more →Fleets now pay fuel for the return leg, transports can gather resources on the way home, and every storage building holds twice as much.
Read more →The Send Fleet screen gets a three-column cargo table, combat reports finally count droid losses, and research durations respect universe speed.
Read more →Roaming pirate fleets, commandable generals, planet biomes, and a proper Research Lab-driven tech tree all land in one big update.
Read more →Asteroids join the galaxy as mineable, raidable targets, and the Send Fleet screen gets a full mission-first overhaul.
Read more →Enemy fleets now light up your radar, planets get a hard cap with an abandon option, and the scoreboard tracks real momentum.
Read more →A browser-based multiplayer space strategy game — one shared galaxy, your economy, your fleet, your call.
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