"Kosmaris 1.1.0: recalled fleets come home, deposits stop stalling"
Three fixes from the first days of Season One: fleet recall, DROID cargo on the galaxy map, and KMS transactions that never reported failure.
Read more →Weekly progress notes from the team building Kosmaris, a persistent browser-based multiplayer space strategy game and the modern OGame alternative. New features, balance changes, and what's next.
Three fixes from the first days of Season One: fleet recall, DROID cargo on the galaxy map, and KMS transactions that never reported failure.
Read more →Kosmaris leaves alpha with version 1.0.0. The galaxy was wiped and the Launch Tournament opened on Saturday, September 12 at 16:00 UTC.
Read more →Planet renaming, a live countdown to the Launch Tournament, and a round of interface fixes.
Read more →The Kosmaris Launch Tournament opens with the v1 wipe on Saturday, September 12, 2026 at 16:00 UTC and runs one month, closing Monday, October 12, 2026 at 16:00 UTC. How the winner is decided, what counts as score, and the full prize list.
Read more →The KMS token launched today on Robinhood Chain, through Pools.trade, Uniswap's official launchpad there.
Read more →Kosmaris reaches v1 in September 2026. Every account is wiped, everyone starts level, and there are real prizes.
Read more →A way to reach the operators from inside the game, plus reliability work on KMS withdrawals.
Read more →The summer release — a broad round of security and infrastructure hardening, a safer and more reliable KMS deposit flow, and research rejections that finally explain themselves.
Read more →The biggest release yet tightens fairness across research, alliances, and the market, fixes several galaxy-map glitches, and makes account security noticeably stronger.
Read more →Every completed research level now permanently boosts your score, recalling a garrison costs real fuel and time again, and the whole game loads noticeably faster.
Read more →A new empire-wide research grows Metal, Carbon, and Hydrogen capacity with every level, new capacity shows the moment an upgrade lands, and the first moments after login are far less error-prone.
Read more →Write per-planet standing orders that shuttle resources and queue builds automatically, paid in KMS only for the rules that actually fire.
Read more →Stationed fleets become mobile units that can merge and fly onward, and idle droids and in-progress research finally count toward your score.
Read more →Fuel Efficiency, Logistics Doctrine, Drilling Technology, and Garrison Doctrine give your empire four new ways to keep scaling forever.
Read more →Pin private notes and markers anywhere on the galaxy map, and see every ship you own, including those garrisoned at allied bases.
Read more →The galaxy map caches visited regions for instant panning, and combat victory now means actually winning the fight, not just outgunning it.
Read more →A full player guide moves in-game, mission history finally shows round-trip cargo, and a reworked combat system ships alongside a new referral program.
Read more →Wars now track live combat stats and crown MVPs, and the command center gains dedicated Alliance and Mining tabs.
Read more →Two old overview screens merge into a single command center with configurable alerts and a smarter allied-fleet and pirate-intercept view.
Read more →New commanders get a guided tutorial and objectives, spy scans get fogged by a new ECCM tech, and pirate fleets can be hunted down in deep space.
Read more →Google and passkey sessions stop kicking you out every 15 minutes, and near-empty asteroids finally deplete cleanly.
Read more →Sessions refresh silently instead of booting you out, empty asteroids replenish properly, and a mining-dock display glitch gets squashed.
Read more →A quick bug-fix release closes a droid-cap exploit and clears up a confusing NPC hauler payment error.
Read more →Mining becomes a hydrogen-fueled dock economy, wars are restricted to near-peer targets, and Send Fleet unifies planets and asteroids into one screen.
Read more →Research queues can now run uncapped, and the Alliance Research panel no longer hangs when a tech finishes.
Read more →Radar arrival times now tick down live, mixed fleets burn fuel correctly, and spying on a pirate camp tells you what you're up against.
Read more →Spy reports are now shared across your whole alliance, readable at a glance, and just one click from launching an attack.
Read more →Wage formal wars, intercept fleets mid-flight, found a shared alliance base, and scout enemies with recon ships and spy probes.
Read more →A new galactic marketplace lets you trade metal, carbon, and hydrogen for KMS with live order books and candlestick charts.
Read more →Station fleets on an ally's planet, rendezvous into a joint attack, and upgrade your buildings without a level cap in sight.
Read more →Form an alliance, share radar and combat intel with your members, and climb a brand-new alliance leaderboard.
Read more →Sign in with a fingerprint or hardware key, browse planet and fleet intel from a new dossier rail, and read every resource as a clean compact number.
Read more →Pirate planets get a redesigned glyph, Send Fleet gains a live tactical map, and the tech tree is rebuilt with proper branching.
Read more →Fleets now pay fuel for the return leg, transports can gather resources on the way home, and every storage building holds twice as much.
Read more →The Send Fleet screen gets a three-column cargo table, combat reports finally count droid losses, and research durations respect universe speed.
Read more →Roaming pirate fleets, commandable generals, planet biomes, and a proper Research Lab-driven tech tree all land in one big update.
Read more →Asteroids join the galaxy as mineable, raidable targets, and the Send Fleet screen gets a full mission-first overhaul.
Read more →Enemy fleets now light up your radar, planets get a hard cap with an abandon option, and the scoreboard tracks real momentum.
Read more →A browser-based multiplayer space strategy game — one shared galaxy, your economy, your fleet, your call.
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