Later the same day, release 0.15.0 reworks asteroid mining into a real dock economy and folds mining into the regular transport flow.
Asteroid mining & docks
- Hydrogen-fueled mining — Docks now burn hydrogen upkeep from their visible cargo, with steep costs for huge camps so megacamps must import fuel or throttle.
- Dock management panel — See each dock's fleet, buffer, per-resource mining rate, and capacity, with stored totals ticking up live.
War & combat
- Near-peer wars — War can only be declared within 2× score.
- Attack any asteroid — Launch an asteroid attack anytime; only occupants you're at war with defend and can be looted.
- Alliance score counts everything — Resources, buildings, and research held by your alliance now count toward alliance score.
Fleet & transport
- One Send Fleet screen — Launch from a planet or a docked asteroid through the same flow, departure chosen from a single selector.
- Patrol mission — Send a fleet to any coordinate and have it fly out and return automatically.
- Mining is transport — Mining is now just a one-way transport to an asteroid; the separate mining mission is gone.
Universe & quality of life
- Wilder pirates — Pirate strength ranges from common weaklings to rare million-power bosses, and idle pirates despawn after a week.
- Cheaper warships — Skiron, Phalanx, Pythia, and Aegis no longer cost hydrogen to build.
- Personal Construction Speed research — Build-speed research moved to your personal tree as an infinite leveled tech, so solo players can boost it too.
- Faster queues — Finishing a Shipyard or Construction Speed upgrade now speeds up builds already in the queue.