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Kosmaris 0.15.0 — Mining docks, near-peer wars, and unified transport

Later the same day, release 0.15.0 reworks asteroid mining into a real dock economy and folds mining into the regular transport flow.

Asteroid mining & docks

  • Hydrogen-fueled mining — Docks now burn hydrogen upkeep from their visible cargo, with steep costs for huge camps so megacamps must import fuel or throttle.
  • Dock management panel — See each dock's fleet, buffer, per-resource mining rate, and capacity, with stored totals ticking up live.

War & combat

  • Near-peer wars — War can only be declared within 2× score.
  • Attack any asteroid — Launch an asteroid attack anytime; only occupants you're at war with defend and can be looted.
  • Alliance score counts everything — Resources, buildings, and research held by your alliance now count toward alliance score.

Fleet & transport

  • One Send Fleet screen — Launch from a planet or a docked asteroid through the same flow, departure chosen from a single selector.
  • Patrol mission — Send a fleet to any coordinate and have it fly out and return automatically.
  • Mining is transport — Mining is now just a one-way transport to an asteroid; the separate mining mission is gone.

Universe & quality of life

  • Wilder pirates — Pirate strength ranges from common weaklings to rare million-power bosses, and idle pirates despawn after a week.
  • Cheaper warships — Skiron, Phalanx, Pythia, and Aegis no longer cost hydrogen to build.
  • Personal Construction Speed research — Build-speed research moved to your personal tree as an infinite leveled tech, so solo players can boost it too.
  • Faster queues — Finishing a Shipyard or Construction Speed upgrade now speeds up builds already in the queue.