Release 0.13.2 is a broad polish pass across combat, espionage, alliance bases, and reporting.
Fleets & combat
- Live arrival countdowns — Galaxy radar arrival times now tick down second by second.
- Smarter fuel for mixed fleets — Each ship burns fuel for the speed it actually flies.
- MAX hydrogen keeps fuel — Maxing hydrogen cargo now reserves enough for the round trip.
- Asteroid raids return properly — Winning fleets fly home with a real ETA and show on the map.
- Accurate combat reports — Defenders no longer lose more ships than they had.
Espionage & asteroids
- Spy on pirate planets — Scout a docked pirate fleet's strength before you raid.
- Defended asteroids fight back — Spy probes engage enemy mining fleets stationed on an asteroid.
- Asteroid trip estimates — Distance, travel time, fuel, and cargo now show for asteroid spy runs.
- Jump to the full spy report — A button in the Intel panel opens the complete report.
- Asteroid clicks pick a valid mission — Clicking an asteroid switches to a compatible mission type.
Alliances & bases
- Rename your bases — Alliance bases are renameable, and their internal IDs are hidden.
- One-click base transport — A Transport button on the base popup jumps straight into send-fleet.
UI & reports
- Real names on the Wars page — Player-vs-player wars show actual names, not "Player #id".
- Polished combat reports — Clearer scoping across My Reports, Alliance, and Espionage.
- Correct build progress — The shipyard queue progress bar tracks the current unit accurately.