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Kosmaris 0.16.0 — Onboarding, ECCM fog, and huntable pirates

Release 0.16.0 welcomes new players properly and gives espionage a real counter-play layer.

New player onboarding

  • Welcome screen — A one-time intro greets new commanders and explains the core loop.
  • Objectives dock & page — Track your early goals, see their rewards, and claim them as you go.
  • Guided tutorial — Spotlight coach-marks walk you through the interface, then fade out.

Espionage & ECCM

  • ECCM fog — A new research fogs enemy spy scans, returning value ranges instead of exact numbers.
  • More probes, sharper intel — Sending more probes narrows the ranges; a strong ECCM widens them.
  • Hidden counter-intel — Spy reports no longer reveal a target's exact ECCM level.
  • Faster probes — Spy Probes fly three times faster for triple the fuel.

Pirates & combat

  • Intercept pirates — Hunt and fight roaming pirate fleets in deep space and capture their generals.
  • Pirates feel rarer — Destroyed pirates and depleted asteroids no longer respawn almost instantly.

Fleets & galaxy

  • Forward bases — Launch ships stationed at an allied base straight from that base.
  • Clickable map references — Planet, asteroid, and base mentions now jump to the galaxy map.
  • Asteroid resources — Mining cards show each asteroid's remaining unmined metal, carbon, and hydrogen.
  • Cleaner generals picker — The dispatch Generals selector is now a tidy clickable table.
  • Faster first-load — Menu screens preload in the background, so opening them feels instant.