Getting Started
Welcome to Kosmaris. You start with a single homeworld, a small stockpile of resources, and a universe full of rivals. This page walks you through your first session.
What You Start With
When you register and your homeworld is assigned, you receive:
- A small starting stockpile of Metal and Carbon — enough to begin upgrading right away
- Your homeworld already has Metal Mine level 1, Carbon Mine level 1, and Hydrogen Synthesizer level 1 pre-built — so you begin earning resources immediately
- A handful of DROIDs on your homeworld — they start idle and must be assigned to your mines before they contribute a boost. An unstaffed mine runs at only a fraction of its rated output. Assign your starter DROIDs immediately to jump production significantly.
You do not need to build anything to start earning resources. The existing mines are already running, though at low efficiency until you assign your DROIDs.
Your First Five Minutes
The most important thing in your first session is to get your mines producing more. Every mine upgrade increases your hourly income, which is the engine of everything else.
Step 1 — Upgrade your Metal Mine
Metal is used for every building and every ship. Upgrading the Metal Mine costs a small amount of Metal and Carbon. Do this immediately.
Step 2 — Upgrade your Carbon Mine
Carbon feeds construction and ship hulls. Level it up right after the Metal Mine.
Step 3 — Raise your storage caps
When a storage building is full, the corresponding mine stops producing. Early on, Carbon Storage and Metal Storage give you enough room to accumulate before your next login — but you will hit the cap sooner than you expect. Upgrade storage to keep the mines flowing.
Step 4 — Research Shipyard and build your first ship
Once you have some metal and carbon saved, research the Shipyard in the Research Lab, build the Shipyard on your planet, and queue a Hauler. It is the most accessible ship in the catalogue and your first step toward inter-planetary logistics.
The Core Loop
Kosmaris plays on a persistent timeline — the server runs 24 hours a day and your mines produce even while you are offline. The core rhythm is:
- Log in — check your resource totals and queue status
- Upgrade — queue building or ship upgrades with the resources you have accumulated
- Log out — your mines keep running while you are away
- Return — collect accumulated resources, queue the next upgrade
In the early game, sessions of a few minutes are enough. As your empire grows to multiple planets and an active fleet, you will have more decisions to make per session.
Key Concepts
Resources: Metal, Carbon, and Hydrogen are the three raw materials. See the Resources page for how production and storage work.
Buildings: Every structure on a planet must be built and upgraded. See Buildings for the full catalogue.
Research: The Research Lab unlocks new buildings and ships. You cannot build a Shipyard or a Radar without researching them first. See Research and Tech Tree.
DROIDs: Your robotic workforce boosts mine production and colonizes new worlds. See DROIDs and Workforce.
Fleet and Combat: Once you have ships, you can send fleets on missions — transport resources, raid other players, colonize empty planets, or mine asteroids. Fleet mechanics are covered in a later guide section.