Overview & Alerts

The Overview is your empire's command dashboard. It is the first page you see after logging in and the fastest way to assess the state of everything you own — resources, colonies, fleets, research, and more — in a single view.

The Overview Dashboard

The Overview is organised as a tabbed panel. Switching between tabs does not leave the page; each tab surfaces a different cross-empire view.

Summary tab

The Summary tab is the default view. It shows three things at once:

Identity strip — Your player name and, if you belong to one, your alliance tag. Your current empire score and global rank appear alongside recent movement (score change and rank change since the last reference window). Colony count, total ships docked across all planets, and active fleets in flight are shown as quick-read counters.

Empire resources — The total Metal, Carbon, and Hydrogen held across all your planets combined, plus your empire-wide hourly production rate for each resource. This gives you an at-a-glance read of your economic health without switching to individual planets.

Alerts feed — See the section below.

Planets tab

Shows a registry of all your colonised planets — coordinates, biome, size, droid stock, building count, and queue status. Clicking a row takes you to that planet's buildings page.

Resources tab

A per-planet breakdown of current stockpiles, storage capacity, and hourly production rates, with colour-coded progress bars that highlight storage nearing its cap.

Buildings tab

A matrix view: one row per planet, one column per building type, showing the level of each building across your entire empire at a glance.

Fleet tab

A per-planet matrix of ship counts, plus any allied fleets stationed on your planets. Generals stationed on each planet are also listed here.

Mining tab

A summary of all active asteroid-mining docks — asteroid status, fuel runway, ore remaining, and mined buffers waiting for collection. Loaded on first access.

Wars tab

All wars the player or their alliance is currently involved in (NOTICE and ACTIVE status), plus recently ended wars. A countdown is shown for wars still in the NOTICE period.

Alliance tab

Resource stockpiles and HP for any alliance bases your alliance owns. Loaded on first access.

Alerts Feed

Embedded in the Summary tab, the Alerts & Notifications feed is a live list of conditions across your empire that need attention. When there are no issues, the feed shows a single "All clear" message. When issues exist, each alert appears as a clickable row that navigates you directly to the relevant page.

Alerts are grouped into two sections: General (account-wide conditions) and one sub-section per planet that has per-planet alerts.

Alert types

The feed monitors the following conditions:

Storage — When Metal, Carbon, or Hydrogen on a planet reaches a configurable fill threshold (default: warn at 80%, escalate to error at 95%), a storage alert appears for that planet. Full storage means the mine stops producing.

Idle droids — When a planet has unassigned droids and at least one mine on that planet is below its maximum workforce, an alert fires. Idle droids are wasted capacity — assign them to keep mines running at full output.

Build queue empty — When a planet's building queue has no active or pending entries, this alert fires. Keeping the queue filled is how you grow.

Shipyard queue empty — Same as above, but for the shipyard. Fires when no ship build is in progress or queued on a planet.

No active research — When no research is currently in progress at all (empire-wide), this alert fires. Research unlocks the technologies that drive long-term growth.

Enemy fleet detected — When your radar picks up a fleet belonging to a player you are at war with, this alert fires. Each detected fleet is counted; the alert links to the Galaxy map.

Player fleet visible — When your radar detects a fleet from another player who is not at war with you, this alert fires as a lower-severity notice. The fleet is visible on the galaxy map in a neutral colour.

Unclaimed objectives — When you have completed objectives with rewards waiting to be claimed, this alert fires. Navigate to the Objectives page to collect.

Unread messages — When your inbox has unread messages, this alert fires. Links to the Messages page.

War in notice period — When a declared war has entered its NOTICE countdown (not yet ACTIVE), this alert appears with a warning tone. The Wars tab shows the exact remaining time.

Peace proposal pending — When a peace proposal is awaiting your response in an ACTIVE war, this alert fires. Resolve it via the Wars tab.

Asteroid depleted — When an asteroid your fleet is docked at has been fully mined out, this alert fires. You will need to redeploy the dock fleet.

Asteroid low on hydrogen — When a mining dock's hydrogen fuel runway falls below a configurable look-ahead window (default 6 hours), a warning alert fires. When the dock becomes completely fuel-starved and mining stops, the alert escalates to error.

Alert severity

Each alert is displayed with a colour that indicates its severity:

  • Red (error) — Requires immediate attention. By default: storage at 95%, enemy fleets detected, asteroid fuel-starved, asteroid depleted.
  • Orange (warning) — Worth acting on soon. By default: storage between 80% and 95%, war in notice period, asteroid hydrogen runway low.
  • No accent (info) — Worth knowing, but not urgent. By default: idle droids, empty queues, no research, player fleet visible, unread messages, unclaimed objectives, pending peace proposals.

Configuring alerts

A settings icon in the feed header opens the alert configuration dialog, where you can enable or disable each alert type individually and adjust the severity level for most types. The storage alert additionally lets you set your own fill-percentage thresholds for the warn and error bands.

The alert config is stored per player — your settings carry across sessions.

Summary tab badge

The tab bar shows coloured badges on the Summary tab when alerts are present: a red badge for error-level alerts and an orange badge for warning-level alerts. The Wars tab also shows its own badge when a war requires attention (notice period or pending peace proposal). These badges are visible without switching tabs, so you can check at a glance whether anything needs attention after logging in.

Cross-References